Asset 12 Asset 10 Asset 11 autodesk_icon_font_1_18_17_start_over-01

Keyboard ALT + g to toggle grid overlay

Ramy Hanna

AV1528: Is That Really A Rendering?

(Duration 46:26)

  • Save to my AU Saved

Key Learning

Key Learning

  • List the 4 rules of photography composition
  • Differentiate good renderings and photographs from bad ones
  • Describe at least 4 photographic phenomena and how they affect images
  • List the 3 principals of photography

Description

Description

It's not enough to know how to create great 3D renderings. You have to make images that really sell, and to do that you need the knowledge of a photographer to really sell your renderings. This class introduces worthy architectural photography principles and shows you how to apply them to 3D renderings. You learn how to translate good image composition, lighting, and staging to your renderings. This class also discusses photographic phenomena such as vignetting, barrel distortion, and glare, and explains how to fine-tune these photographic flaws to your advantage to create compelling visualization that really sells.

Target Audience

Target Audience

All 3D artists and design professionals who are interested in architectural photography and 3D renderings and have intermediate experience with 3ds Max® and 3ds Max® Design software

Speakers

Speakers

Ramy Hanna

Ramy Hanna is a partner and 3D artist at TILTPIXEL. He has been in the arch-viz industry for the last decade creating mostly architectural renderings and animations. He is familiar with various 3D software and a variety of rendering engines. He also dabbles in architectural photography and has had the privilege to win several design awards including AIA Design Awards. He has also spoken at several speaking engagements such as Autodesk University, RTC, and VisDay. Ramy is an online instructor for The Gnomon Workshop and Blackspectacles.com. Since 2009 He has helped the 3dsmax team providing input into the design of 3ds Max software. In 2003 He was involved in an animated short nominated at SIGGRAPH, and in 2006 his animated short played in AMC movie theatres nationwide.

Related Classes

Related Classes

Tags

Published

  • 2013
  • AV1528
  • AU Las Vegas, CAVE

Software

  • 3ds Max, 3ds Max Design

Industry

  • Architecture Services

Topics

  • Advanced Visualization