It's not enough to know how to create great 3D renderings. You have to make images that really sell, and to do that you need the knowledge of a photographer to really sell your renderings. This class introduces worthy architectural photography principles and shows you how to apply them to 3D renderings. You learn how to translate good image composition, lighting, and staging to your renderings. This class also discusses photographic phenomena such as vignetting, barrel distortion, and glare, and explains how to fine-tune these photographic flaws to your advantage to create compelling visualization that really sells.
All 3D artists and design professionals who are interested in architectural photography and 3D renderings and have intermediate experience with 3ds Max® and 3ds Max® Design software
Ramy Hanna is a partner and 3D artist at TILTPIXEL. He has been in the arch-viz industry for the last decade creating mostly architectural renderings and animations. He is familiar with various 3D software and a variety of rendering engines. He also dabbles in architectural photography and has had the privilege to win several design awards including AIA Design Awards. He has also spoken at several speaking engagements such as Autodesk University, RTC, and VisDay. Ramy is an online instructor for The Gnomon Workshop and Blackspectacles.com. Since 2009 He has helped the 3dsmax team providing input into the design of 3ds Max software. In 2003 He was involved in an animated short nominated at SIGGRAPH, and in 2006 his animated short played in AMC movie theatres nationwide.
No matter how long you've been using 3ds Max software in production, you always have some portion of the software you've never explored or some unknown nugget of information that could save you a lot of time. This class is all about those quick tips and tricks that cover little-known tools or unusual uses for tools you already know in 3ds Max.
It is not enough to know how to create great 3D renderings. You have to make images that really sell, and to do that you need the knowledge of a photographer. This hands-on lab covers worthy architectural photography principals and explains how to apply them to 3D renderings using mental ray® in 3ds Max® 2014 software. In this lab, you learn how to translate good image composition, lighting, and staging to your renderings. We also discuss photographic phenomena such as vignetting, barrel distortion, glare, and other issues and describes how to fine-tune these photographic flaws to your advantage to create a rendering that really sells.
If you are a designer in the architecture industry, you are probably familiar with Google SketchUp™. However, that software can only take you so far, and you really need images that will sell to your clients. This class can help you transition into using 3ds Max software. The class shows you how to set up your 3D files for importing into 3ds Max. You learn how to enhance your amateur images and turn them into professional-looking renderings using mental ray® within 3ds Max. We also discuss efficient workflows and processes for 3D rendering.