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Gian-Pablo Villamil

MI3366: Design for Consumer-Level 3D Printing

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Key Learning

Key Learning

  • Design objects that are optimized for consumer-level 3D printing
  • Assess designs for ease of printability and strength
  • Describe the mechanisms underlying 3D printing and explain how they affect design
  • Identify and describe Autodesk tools for working with 3D printing

Materials

Materials

Description

Description

The emergence of consumer-level 3D printers and their use for fabrication of practical objects (instead of prototypes) makes it important to understand their design rules and the physical properties of their output. In this class, we spend some time understanding exactly how these printers work, with a particular emphasis on how a 3D design intent is translated into actual toolpaths. Based on this understanding, you will be able to understand how to manage particular issues that affect printability and strength of parts, such as overhangs, bridges, wall thickness, filament orientation, and more. The class is illustrated with extensive example projects that are in active use in the 3D printing community. Design solutions to 3D printing issues are presented across a range of Autodesk® software, with a strong focus on consumer-level applications.

Target Audience

Target Audience

People who are familiar with 3D modeling and design and are starting to work with consumer-level 3D printers, and designers who are familiar with high-end prototyping 3D printers who want to understand the opportunities and limitations of the consumer-level technologies

Speakers

Speakers

Gian-Pablo Villamil

Gian Pablo Villamil has deep experience in the emerging field of consumer 3D printing, and is an active maker and artist. At Autodesk, he is in charge of ensuring that the consumer focused design and fabrication tools allows non-professional users to easily realize their visions.He has worked extensively with consumer 3D printing technology since its inception, starting with the RepRap project and continuing with Makerbot and other startup companies in this space.Prior to joining Autodesk, Gian Pablo has worked on multiple projects involving the integration of design, fabrication and electronics. These include the Bay Lights, art installations for the Sundance Film Festival, and exhibits at the Exploratorium.He has a long career in consulting and strategic management for the technology industry, having spent 16 years in leadership positions in management consulting and network equipment.

Related Classes

Related Classes

Tags

Published

  • 2013
  • MI3366
  • AU Las Vegas, CAVE

Software

  • 123D

Industries

  • Aerospace & Defense Equipment
  • Process Manufacturing
  • Manufacturing Other
  • Life Sciences Manufacturing
  • Education
  • Consumer products

Topics

  • Make and Illustrate