The emergence of consumer-level 3D printers and their use for fabrication of practical objects (instead of prototypes) makes it important to understand their design rules and the physical properties of their output. In this class, we spend some time understanding exactly how these printers work, with a particular emphasis on how a 3D design intent is translated into actual toolpaths. Based on this understanding, you will be able to understand how to manage particular issues that affect printability and strength of parts, such as overhangs, bridges, wall thickness, filament orientation, and more. The class is illustrated with extensive example projects that are in active use in the 3D printing community. Design solutions to 3D printing issues are presented across a range of Autodesk® software, with a strong focus on consumer-level applications.
People who are familiar with 3D modeling and design and are starting to work with consumer-level 3D printers,
and designers who are familiar with high-end prototyping 3D printers who want to understand the opportunities and limitations of the consumer-level technologies
Gian Pablo Villamil has deep experience in the emerging field of consumer 3D printing, and is an active maker and artist. At Autodesk, he is in charge of ensuring that the consumer focused design and fabrication tools allows non-professional users to easily realize their visions.He has worked extensively with consumer 3D printing technology since its inception, starting with the RepRap project and continuing with Makerbot and other startup companies in this space.Prior to joining Autodesk, Gian Pablo has worked on multiple projects involving the integration of design, fabrication and electronics. These include the Bay Lights, art installations for the Sundance Film Festival, and exhibits at the Exploratorium.He has a long career in consulting and strategic management for the technology industry, having spent 16 years in leadership positions in management consulting and network equipment.
3D printing adds an incredibly powerful tool to the design process. As the industry moves beyond 3D-printed Yoda heads and Pokémon, we unlock even more-dramatic efficiencies and advantages for developers. In this talk, we'll look at how pairing parametric modeling with 3D printing enables users to iterate faster than ever before and build fully functional prototypes. Lastly, we'll explore how 3D printing's "slicer" software is quietly one of the biggest drivers of the technology.
If you took part 1 of this class (today or a previous year at AU) and are ready to learn even more, this class takes the next step as we look at the GIS capability in Civil 3D and how it can benefit Civil Engineers and Surveyors. GIS data can be created directly in Civil 3D or imported from other programs. Now that you have access to that data the real fun begins. This class will explore ways to analyze, display and leverage this information to answer questions and automate common tasks. The request to provide design data to GIS departments is becoming more common every day. This class will explore the details of why just sending them a drawing is often not an adequate way to satisfy that request. You will learn ways to export Civil 3D objects to GIS formats that can be used easily and consistently by your GIS department.
With ever-changing contract requirements in our industry, we are required to adapt and change the way we deliver our projects. We require a seamless transition from MEP (mechanical, electrical, and plumbing) design models to construction models. What are the challenges encountered and what solutions can be found by the design consultant in delivering a Building Information Modeling (BIM) model that will be utilized from concept and through the building lifecycle? BuroHappold Engineering is established with development of coding to assist in digital engineering workflows-the firm is now transitioning to be an industry leader in Revit fabrication-ready MEP design models. This presentation will break down the sometimes overwhelming Fabrication database, and look at the core basics to start a design model that has maximum growth potential past consultancy design. Follow BuroHappold's journey as we explore the changes the firm is making with new content and methods for validation, while tackling modern BIM expectations-and how it uses a global BIM network to share this information.
Understand how to save time and money with improved accuracy and confidence from your site investigation efforts, allowing more time for design. Understand how to choose the best reality capture technology and workflow to capture the right site conditions for your design. Choose the best workflow based on your project limitations and how Autodesk applications like ReCap 360, ReMake and 123D as well as other Automated Feature Extraction applications like ClearEdge 3D can reduce the time it takes to get to BIM and design.
Helping children to love math is a challenge to most parents. Math is a skill that takes a lot of brain power to master, and kids can experience this as hard work. Since kids are more receptive to learning when it is associated more with play than with work, it is a good idea for parents to expose kids to math in fun ways. The challenge is to figure out how to create simple interactions and early learning activities to serve as a foundation for kids to enjoy math. Believe it or not, Revit software and the Dynamo extension can help. Using Revit software and the Dynamo extension together with an old Disney movie—“Donald in Mathmagic Land”—I’ve turned my kid into a math lover. Come to my class and I’ll share my experience with you. This session features Revit and 123D.
Have you ever tried to model a t-shirt in 3D CAD? Probably not. It’s seems simple enough, sure, but go try it. Then come take this AU class. Traditionally, textile design (clothing, apparel, soft goods, etc) represents some of the most complex and intricate cad projects anyone could possibly attempt. First, humans are super difficult to model. Then there’s the actual task of modeling garment layers over top of that model. Finally, when you’re done you’re then rewarded with figuring out what the 3D image actually looks like as a flat pattern. It’s been no wonder that for years textile design has remained analog black magic and digital 3d cad was relegated to nice-to-have visualization exercises.<br/><br/>No more!<br/><br/>In this class Fusion user Bill Dieter uses Fusion 360 to actually design soft goods. Bill is a renowned textile industrial designer based in Portland, Oregon who is the President of Terrazign Inc. His product design firm has created innovative solutions for athletes and astronauts (and everyone else in-between) for the last twenty years. Bill has worked with the Fusion team to develop a technique to design garments which combines Fusion 360’s direct and sculpting tools with tactical use of human scan data converted from Autodesk Remake, flat pattern creation technology using 3rd party flattening tool ExactFlat, and finalizing his physical prototypes with perfectly sized mannequins created with the rapid prototyping tool Autodesk 123D Make. The class will cover several real examples that emphasize both the high level process along with various in product cad tips and tricks which he relies upon.
This class will show the use of FUSION 360 CAD software and captured reality programs such as MEMENTO and RECAP to create and refine models by moving between computer and physical environments in an easy and efficient way. By combining computer software with model making, capture-reality imaging and 3D printing, designers can easily navigate between physical and CAD models. This class will show examples of models that are quickly generated in Fusion 360 software and then 3D printed so that they can be tested and adjusted in the physical world. Once the models have been improved physically, they are captured by programs such as Memento and ReCap and brought back to Fusion 360 software, where they can be updated and finalized. The workflow covered in his class is dynamic, fun, and perfect for product development!
Come to this informative session to learn from HoneyPoint3D (HP3D) how to foster and nurture embracing 3D printing and 3D design for the "non-technical" people in your lives or in your workplace. HP3D has launched Kickstarters around 3D design, taught over 5000 people 3D printing, and has been selected by Maker Media to write the book, Getting Started with 3D Printing. This session will give you techniques and insights on how to start or enhance 3D design-related activities in your workplace and your personal life. HP3D will teach you quick and effective 3D techniques (using free Autodesk, Inc., software) that are the "low-hanging fruit" to position yourself as a creative 3D expert in your sphere of personal or workplace influence. HP3D will also share our insights into corporate engagements to help attendees figure out how to bring more 3D design into their businesses without jeopardizing the chances of 3D acceptance taking hold.
There are numerous intellectual property, products liability, regulatory, insurance, and contractual issues that 3D printing and additive manufacturing (3DP/AM) create. This will be a panel discussion between actual manufacturers, designers, lawyers, and consumers coming together to discuss the process, the issues, the new chain of commerce, the benefits, and the concerns presented by the new world of 3DP/AM.
You're a designer/engineer/inventor with an amazing new product, and you're thinking of launching a crowdfunding campaign to get it to market. Now what? This session will help you navigate the highs and avoid the lows that can accompany fast-paced crowdfunding campaigns. We'll discuss everything from start (which funding platform should I choose?) to finish (um . . . I never thought about the cost of shipping to Japan and Australia), and everything in between.
There are a couple of trends in today’s world. One of them is that machines are becoming more complex and software is becoming an important part of every machine. Think about self-driving cars and attempts to land a rocket vertically. Now, there's a big gap between the software design for the machine and the CAD design. With a self-balancing robot as a goal, the speaker tried to bridge this gap and tried to validate the software design within Inventor software. With this approach we could extend the Digital Prototyping philosophy and make a true full-digital prototype. To get an idea of the project, take a look at the fusion gallery: https://www.youtube.com/watch?v=MYaE5-zlq8g