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Craig Barr

DG4220: Creature Modeling and Sculpting with Autodesk® Maya® and Autodesk® Mudbox®

(Duration 01:16:02)

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Key Learning

Key Learning

  • Use the sculpting and painting workflow within Mudbox
  • List tips and tricks for bringing render-ready models from Mudbox to Maya
  • Describe the creature pipeline from concept to final model
  • Use techniques for creating optimized polygonal models for a sculpting workflow

Materials

Materials

Description

Description

In this class, we will examine a creature modeling and detailing workflow using Autodesk Maya and Autodesk Mudbox software. We will begin with exploring creature concept techniques in Autodesk® SketchBook® Pro software and then review clean and optimized polygonal modeling tips and tricks in Maya. Next, we will send our base mesh into Mudbox and take an in-depth look at the processes of sculpting, detailing, and painting to bring our creature look and style to life.

Target Audience

Target Audience

End User, Owner/Principal, Anyone who is interested in a creature creation workflow for games or film production

Speakers

Speakers

Craig Barr

Craig Barr is a Technical Marketing Specialist at Autodesk specializing in Mudbox and Maya. Before joining Alias/Autodesk in 2005, Craig worked in feature film, commercial and games production. He also runs the Mudbox blog on The Area.

Related Classes

Related Classes

Tags

Published

  • 2012
  • DG4220

Software

  • Autodesk Mudbox
  • Autodesk Maya

Industries

  • Games
  • Film & TV

Topics

  • Digital Entertainment Techniques