In this class, we will examine a creature modeling and detailing workflow using Autodesk Maya and Autodesk Mudbox software. We will begin with exploring creature concept techniques in Autodesk® SketchBook® Pro software and then review clean and optimized polygonal modeling tips and tricks in Maya. Next, we will send our base mesh into Mudbox and take an in-depth look at the processes of sculpting, detailing, and painting to bring our creature look and style to life.
Anyone who is interested in a creature creation workflow for games or film production
Craig Barr is a Technical Marketing Specialist at Autodesk specializing in Mudbox and Maya. Before joining Alias/Autodesk in 2005, Craig worked in feature film, commercial and games production. He also runs the Mudbox blog on The Area.
Creating photorealistic digital assets is key to increasing the realism of today's games and movies today. Could it also be important for decors, natural scenes, samples, faces, bodies, or props? There is a fast-growing demand to bring the as-built or as-existing reality into the production pipeline. Some advanced production houses have embraced reality capture technologies, and they already use photos, videos, or lasers to capture reality. The Autodesk Reality Capture Group has developed tools that make these technologies easier to use. Come and discuss your needs for reality capture, and see how you can benefit by using these new tools to create your own digital assets for use in your own production environment.