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ED3371: Creative Pedagogy, CAD/CAM, Iterative Design, and Teenagers

(Duration 49:48)

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Key Learning

Key Learning

  • Apply a range of creativity strategies to extend student responses beyond predictable outcomes
  • List the elements of a creative learning environment
  • Describe a range of creative design strategies
  • Follow a design-and-make process from concept to working prototype

Materials

Materials

Description

Description

This class will focus on how students age 10 to 20 are taught to use Autodesk® digital design technologies to design and make creative products and working prototypes that address a variety of needs. We will demonstrate methods for a creative design process and explain how metacognitive thinking skills have been applied in the classroom. We will also discuss our methods and the results of action research carried out on a range of mixed-ability students across the age range.

Target Audience

Target Audience

Educator, Teachers and educators who are involved in design and technology education for learners 10 to 20 years old and teaching preteens and teenagers how to use digital technologies to design and make creative products, and teachers who are considering adopting a constructivist, metacognitive learning model

Related Classes

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Tags

Published

  • 2012
  • ED3371

Software

  • Autodesk Inventor Products
  • Autodesk 123D

Industry

  • Education

Topics

  • Educator Summit
  • Make and Illustrate