Autodesk 3ds Max software has more out-of-the-box rendering options than any other digital content creation (DCC) software available today. In this class, Autodesk Senior Technical Specialist Gary M. Davis explores these different solutions and examines when and why users might choose to use the mental ray®, NVIDIA® iRay®, and Autodesk® 3ds Max® 2012 Quicksilver and Scanline rendering engines. The class also explores uses that combine multiple renderers for more complex workflows.
Autodesk 3ds Max users who want to better understand the different rendering engines that are available to them out of the box
Gary M. Davis
Gary M. Davis began his career after receiving a BFA in computer graphics from Bowling Green State University in 1992. His career has covered disciplines within visual effects and motion graphics for clients in tv/film, video games, simulation and design visualization. In 1999, after nearly six years focusing on the development of simulator ride films and digital photography systems for themed entertainment venues, he created his own boutique; visualZ, LLC. At SigGraph 2007, Davis was awarded the title of Autodesk 3ds Max Master. Shortly thereafter, he joined the Media & Entertainment Division of Autodesk as a Technical Specialist focusing on 3D animation, compositing and creative finishing.
The latest versions of Autodesk 3ds Max and Autodesk 3ds Max Design software have been recognized for their workflow enhancements, ease of use advances, and new capabilities. In this class, we will present the new features of 3ds Max 2013 and 3ds Max Design 2013 with exploration of Nitrous accelerated graphics core improvements, tabbed viewport layouts, MassFX updates, and the mCloth module, workflow improvements, interoperability with Adobe® After Effects® software, NVIDIA® iray® 2.0, the Autodesk® Revit® interoperability update, and more. We will also be sure to look at the latest benefits for subscription customers.
From sketches to watercolors, we will explore contemporary trends in the use of digital media for creating non-photorealistic renderings. Covering much more than Adobe® Photoshop® filtering, the class will examine how to create styles that help convey concepts and ideas to clients at various points in the creative process. We will demonstrate tips and tricks for animating various styles. We will also show you how to evaluate client needs to determine appropriate uses of stylized versus non-stylized images.
Autodesk products, in particular the entertainment creation suites, offer an opportunity to reinvent learning in language arts, social studies, and other core academic classes. By using a game or movie development approach to core subject learning, you can motivate your students to learn with the use of tools such as Autodesk® 3ds Max®, Autodesk Maya®, and other software products. The variety of Autodesk products, combined with the general principles that have already seen amazing classroom success, could reignite a passion for learning in so many students and schools. You can be part of the solution, as a mentor or teacher or business.
In 2009, Autodesk 3ds Max software opened up MAXScript to .NET to enhance user interface design and extend the capability of MAXScript beyond the confines of 3ds Max. With .NET, tool developers can create dynamic and comprehensive production tools to help manage scenes, characters, and data sets, as well as an infinite host of other possibilities. In this class, you will learn to inspect .NET classes and objects and use them to build comprehensive .NET tools in MAXScript. This is an intermediate MAXScript class—participants should have a good working knowledge of MAXScript and the fundamentals of coding, including a good understanding of function, for loops and data types.
This class explores some very useful but little-known scripts and plug-ins for Autodesk 3ds Max software that can dramatically improve your workflow without having to write a custom script or app. We will cover animation tools, modeling scripts, 1-off tools that can eliminate modifiers off of multiple objects, and more. Additionally, we will explore some of the free resources that are available to 3ds Max artists and help identify worthy and reliable repositories for these tools.
Autodesk® 3ds Max® software provides a comprehensive and flexible set of tools for developing character animation rigs and systems. This class will focus on taking it to the next level by exploring advanced features for developing character rigs and systems. We will use MAXScript to develop tool sets that help you create custom reusable character systems. The class will introduce you to new ways of thinking that enable character technical directors to provide character rigs with depth. Attendees should have prior knowledge of rigging in 3ds Max.
Games and applications, especially those on continually evolving mobile devices, now occupy an increasing percentage of a student's day. At the same time, performance in math and engineering for that same demographic is dwindling at an alarming rate. To compete in the future and secure promising opportunities, the latter (but not necessarily the former) must change. This class will offer ways to increase class engagement while using—and building—the types of games and applications almost certainly found in nearly every student's pocket.
This class will help digital artists become more employable in their industry, fast-track their career, and build a strong name for themselves in the competitive visual effects field. We will talk about how to develop unstoppable demo reels and attention-getting cover letters, along with tactics for managing and presenting yourself in the best light. We will cover how to develop contacts, stand out from other applicants, play the "game" when it comes to freelancing, and treat yourself like a business. You will learn to promote yourself and your work, create viral videos to gain recognition, and practice dozens of techniques to make your career unstoppable. The goal is to put yourself in more of an "industry celebrity" role where you are offered work based on word of mouth rather than having to apply for work and play the numbers game.
This class will cover the several methods for capturing real-world objects—from the very small to the very large—using laser scanning, photogrammetry, and a few other methods. The technology for capturing and printing the 3D geometry and textures from an existing object often sounds more like science fiction than reality. However, it is real, and I will show you in easy bite-sized pieces how you can do it so you can leave the class with a good understanding and are ready to replicate an object the Star Trek way.
The educational partnership between Senac SP and Autodesk has improved the learning process and technological training for inserting highly skilled Autodesk 3ds Max software professionals into the market. Senac's way of educating exemplifies flexible and comprehensive work with Autodesk 3ds Max and ensures greater efficiency and effectiveness in teaching and learning Autodesk 3ds Max for use on projects of any complexity.
El crecimiento acelerado de las ciudades en desarrollo conlleva una construcción constante de obras de infraestructura básica como autopistas, redes, edificios, estacionamientos, parques, etc., junto con la mantención de las mismas. Para "tener la foto" de la realidad más actual, el “donde” y “como se encuentra” involucra una buena inversión de tiempo y recursos humanos y ésta no siempre asegura la trazabilidad y calidad de los datos capturados en forma manual. La tecnología LiDAR terrestre se presenta como una gran innovación que va en directo beneficio de los responsables de administrar el territorio y los activos de infraestructura. Con AutoCAD Civil 3D es posible tomar información de LiDAR como la nube de puntos 3D y trabajar sobre ella lo cual se torna tremendamente atractivo para dibujantes, ingenieros y tomadores de decisiones que hasta hoy solo conocen la realidad a partir de información 2D y referencial.
This class will touch on various topics around materials and finishes that are defined for high-quality visualizations and renderings. You will learn tips and techniques to define materials in Autodesk® 3ds Max® softwareby using accurate acquisition techniques while dealing with color calibration issues. Also, we will demonstrate the use of procedural textures to introduce subtle, but important variations that bring images to life. Learn how to make wood look like wood, paint look like paint, and so on. No more cartoon looks!