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Laurent Abecassis

DG2176-P: Think Outside the Box: Custom Development with Autodesk® Entertainment Creation Suites

(Duration 01:16:13)

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Key Learning

Key Learning

  • Rapidly start a customization project for Autodesk software that is available in the creation suites
  • Identify the programming area to focus on, based on needs and the production platform
  • List each programming language that is available for customizing Autodesk products that are available in the creation suites
  • Identify the key differences between each of the Autodesk 3D products

Materials

Materials

Description

Description

During this class, you will learn the best practices and typical approaches involved when developing custom tools for Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® Softimage®, and Autodesk® MotionBuilder® software. We will cover scripting and programming languages and discuss the numerous APIs and SDKs available from Autodesk. This class will help you grasp what you can do beyond what is available out of the box in Autodesk entertainment creation suites.

Target Audience

Target Audience

Project Manager/Engineer, End User, Professionals users of Autodesk Media & Entertainment products who want to customize their software

Speakers

Speakers

Laurent Abecassis

Laurent M. Abecassis is an Emmy Award-winning visual effects supervisor and CG character specialist. He is known for his work as a VFX sequence supervisor on the acclaimed TV series Lost, contributing to its breathtaking plane crash sequences. Having worked in the computer graphic field for more than 15 years, Abecassis has tackled many aspects of CG production and software development. He led CG character research efforts at Di-O-Matic, supervised visual effects, and designed production pipelines. For more than a decade, Abecassis has pushed Autodesk software to the extreme in countless productions in a wide range of media—games, television, visual effects, CG feature films, commercials, and innovative interactive kiosks. For the past ten years, Abecassis has been designing and actively developing CG character animations plug-ins for 3ds Max, Maya and Softimage since 2000. His technologies are in use today at leading production houses such as Activision, Blur Studio and Rockstar.

Related Classes

Related Classes

Tags

Published

  • 2012
  • DG2176-P

Software

  • Autodesk 3ds Max Entertainment Creation Suite
  • Autodesk Maya

Industries

  • Other
  • Games
  • Film & TV

Topics

  • Technical Director
  • Digital Entertainment Techniques
  • Customization and Programming