During this class, you will learn the best practices and typical approaches involved when developing custom tools for Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® Softimage®, and Autodesk® MotionBuilder® software. We will cover scripting and programming languages and discuss the numerous APIs and SDKs available from Autodesk. This class will help you grasp what you can do beyond what is available out of the box in Autodesk entertainment creation suites.
Professionals users of Autodesk Media & Entertainment products who want to customize their software
Laurent M. Abecassis is an Emmy Award-winning visual effects supervisor and CG character specialist. He is known for his work as a VFX sequence supervisor on the acclaimed TV series Lost, contributing to its breathtaking plane crash sequences. Having worked in the computer graphic field for more than 15 years, Abecassis has tackled many aspects of CG production and software development. He led CG character research efforts at Di-O-Matic, supervised visual effects, and designed production pipelines. For more than a decade, Abecassis has pushed Autodesk software to the extreme in countless productions in a wide range of media—games, television, visual effects, CG feature films, commercials, and innovative interactive kiosks. For the past ten years, Abecassis has been designing and actively developing CG character animations plug-ins for 3ds Max, Maya and Softimage since 2000. His technologies are in use today at leading production houses such as Activision, Blur Studio and Rockstar.
In visual effects (VFX), there are many challenges that commonly come up. There is also a necessary set of skills required to accomplish 99% of the projects we take on. In this class, we will take a look at many of the key effects techniques that are used in Autodesk® 3ds Max® software. We will cover initial shot setup, look at tips, tricks, and processes, and discuss scripting and other areas of effects. We will also talk about many commonly used effects such as fracturing, simulating rigid bodies, and creating explosions, fire, smoke, and magic effects. All of these are techniques from recent feature films and approached in a way to provide strong basic knowledge that you can apply to a majority of the challenges that come up day to day in visual effects. The class will cover earthquakes, building destruction, fire, smoke, explosions. We will also provide some advanced rendering and compositing techniques as well as theory and workflow information.
This class covers using Autodesk media and entertainment suites to quickly create commercials and independent feature film visual effects. The class will use real-world examples from our recent projects, including the Moshi Monsters™ worldwide Easter weekend TV spot, 2 (RED EPIC®) indie feature films on which we used Autodesk® 3ds Max and Autodesk® Maya® Fluids software, Kinect® Sports Season 2 VFX, Microsoft® Fable®: The Journey motion graphics, and our work for the acclaimed 3D visualization of the London Blackfriars station. In this class, I will demonstrate the entire production suite, showing techniques we have used to streamline our pipeline between applications and to use the best features of each application. I will also present some tips you can use.
Autodesk products, in particular the entertainment creation suites, offer an opportunity to reinvent learning in language arts, social studies, and other core academic classes. By using a game or movie development approach to core subject learning, you can motivate your students to learn with the use of tools such as Autodesk® 3ds Max®, Autodesk Maya®, and other software products. The variety of Autodesk products, combined with the general principles that have already seen amazing classroom success, could reignite a passion for learning in so many students and schools. You can be part of the solution, as a mentor or teacher or business.