From sketches to watercolors, we will explore contemporary trends in the use of digital media for creating non-photorealistic renderings. Covering much more than Adobe® Photoshop® filtering, the class will examine how to create styles that help convey concepts and ideas to clients at various points in the creative process. We will demonstrate tips and tricks for animating various styles. We will also show you how to evaluate client needs to determine appropriate uses of stylized versus non-stylized images.
3D visualization artists and designers who are looking for alternative ways to illustrate their designs and concepts outside the norms of photorealistic or hyperealistic
John is the founder and president of Corgan MediaLab. He has honed his studio’s craft over the past 15 years, and now the Lab is recognized as a regional leader in the field of architectural visualization. He has produced animations for a variety of architectural projects ranging from international airports, office complexes, data centers, transit projects, and hospitals. John has also done work in the broadcast, film, interactive, music, and video game industries for clients such as Adidas, Hyundai, Dell, Mountain Dew, Atari, Nokia, and Chase. While under his leadership, Corgan MediaLab has been honored with numerous awards and has been featured in many publications. John has spoken at AU and other conferences on the topics of technology and design visualization. He has also served on the advisory board at Full Sail University and acted as a visiting instructor at Texas Tech University for a graduate-level animation course.
Ben Ortiz has focused his career on contributing ground-breaking 3d visual effects to the computer graphics industry. His work has been featured in industry publications such as, Expose, Elemental, and Vanity Fair. He has spent the past decade working on prestigious accounts to develop the renowned Dallas Arts District. His award winning images feature Norman Foster’s Winspear Opera House, Koolhaas’ Wyly Theater, and the acclaimed Klyde Warren Park. Ben serves as Art Director of Corgan MediaLab where he oversees artistic output of the studio to ensure it is at the highest level. He leads the studio’s production teams by consistently creating innovative and impactful animations with creative passion. The MediaLab produces 2d & 3d visual effects for clients including Adidas, Hyundai, Dell, Mountain Dew, Atari, Nokia, and Chase. Ben also serves on the advisory board at The Art Institute of Dallas and on the portfolio review board for ABOSG, a Dallas-based non-profit animation guild.
Today clients expect to be "wowed." This means that you as a designer need to find ways to do more with your work and help your audience or clients better understand your designs and intentions. Generating compelling, interactive 3D in presentations is a way to really engage and help clients and stakeholders visualize spaces and designs, and in turn help you win more work. We'll use real-life project examples to show you how to effectively integrate a workflow that takes advantage of your existing Autodesk® Revit or AutoCAD® Civil 3D® software models to create an interactive walkthrough that is as easy and smooth to navigate as a modern video game and can be used for client, real estate, or town board presentations. We will discuss some of the challenges that designers may encounter when getting started, but how ultimately, anyone can take advantage of technology to produce professional presentations that can help build more business. Learn about available options for gaming engines to get the most value from your project intelligent models.
Computer graphics artists lack training to read engineering plans and civil engineers are too intimidated by the subjective nature of visualization work. In the middle of this divide are landscape architects and urban planners who understand that selling ideas to clients requires both the Truth (engineering) and the Beauty (visualization) of design. This class outlines an NCS-based workflow for landscape architects and planners to step away from traditional software tools and use AutoCAD, Civil 3D, and Autodesk® 3ds Max® software to create beautiful graphics faster and more efficiently. Special focus is given to horticulture design in both conceptual and construction document design phases.
The latest versions of Autodesk 3ds Max and Autodesk 3ds Max Design software have been recognized for their workflow enhancements, ease of use advances, and new capabilities. In this class, we will present the new features of 3ds Max 2013 and 3ds Max Design 2013 with exploration of Nitrous accelerated graphics core improvements, tabbed viewport layouts, MassFX updates, and the mCloth module, workflow improvements, interoperability with Adobe® After Effects® software, NVIDIA® iray® 2.0, the Autodesk® Revit® interoperability update, and more. We will also be sure to look at the latest benefits for subscription customers.
In this class, you will learn how to transform an Autodesk Revit mass form into a complex building. You will also learn how to link the Revit file with Autodesk 3ds Max Design software, and make changes to the model that will be reflected intermediately in the 3ds Max file. Finally, you will learn how to easily configure the parameters you need to perform a high-quality render in a few minutes.
This class explores some very useful but little-known scripts and plug-ins for Autodesk 3ds Max software that can dramatically improve your workflow without having to write a custom script or app. We will cover animation tools, modeling scripts, 1-off tools that can eliminate modifiers off of multiple objects, and more. Additionally, we will explore some of the free resources that are available to 3ds Max artists and help identify worthy and reliable repositories for these tools.
Many architectural structures incorporate a water feature as a prominent visual component of the structure. This exciting class explains how to implement the particle flow feature in Autodesk® 3ds Max® software for architectural use. This class takes you through creating water fountains, waterfalls, and other water features that architects like to use. We will cover creating particle flow networks to simulate water flow and using space warps to affect the motion of the particles. We will also cover the point cache and particle rendering.
This class will help to demystify mental ray rendering and present it in a simple way. The class will review seven different design workflows that users will face when rendering with mental ray. It is targeted at Autodesk 3ds Max Design software users who have a good understanding of the 3ds Max Design interface and basic understanding of rendering and photorealistic rendering workflows. This is a rerun class from last year's AU.
¿Cómo se narra una historia con imágenes? ¿Cómo puede un modelo 3D convertirse en una obra de arte? ¿Será la iluminación, los parámetros de la cámara, o la composición que hace que un proyecto cobre vida y se transforme de una imagen plana, a una representación inspiradora de un proyecto arquitectónico?
Bien sea que usted es un nuevo usuario de AutoCAD® o Autodesk® Revit®, o un profesional de producción digital en busca de un nuevo ángulo para sus proyectos, esta clase lo sumergirá en las posibilidades creativas y técnicas para visualización arquitectónica, disponible en Autodesk Design Suite.
Al aprender los principios básicos de fotografía arquitectónica, y los elementos con los que se consiguen buenas imágenes de interiores y exteriores, usted obtendrá una nueva perspectiva para producir renders que inspirarán y deleitarán a sus clientes.
You know how to render, but sometimes you don’t get the results you want. Are you missing that final touch? How helpful would it be if you could change materials and lighting of your rendering without rendering it again? This class will walk you through the process of visualizing architecture inside Autodesk Building Design Suite 2013—a process that includes linking and opening Autodesk® Revit® and AutoCAD® software models into Autodesk® 3ds Max® Design software, generating renderings and render elements inside 3ds Max Design and combining these render elements into 3ds Max Composite 2013 software so you can have full control of your rendering post-production phase. Learn tips and tricks to reduce the rendering time and get the best results.
Animations typically have a polished and time-intensive connotation. However, increases in computing power and program interoperability have begun to bend this notion. This class will focus on the benefits of quick animations—animations that help designers form, shape, understand, and present a design. We will explore the methods that are required to take Autodesk® Revit® software models and move them into Autodesk® 3ds Max® software in ways that allow designers to make active design decisions. We will show quick, functional animation workflows, covering a variety of topics, including solar glare, form, constructability, programming, scheduling, and more through animation. This class hopes to show that designers can effectively study and explain their designs through fast-production animations. We will show start-to-finish methods through case studies.
As a part of the Infrastructure Design Suite PowerTrack, this class will focus on taking the completed project design to the next level with visualization, construction coordination, and finally, incorporating the project back into the original regional infrastructure model. This class will take models created in AutoCAD® Civil 3D® software and use them as the foundation for workflows in Autodesk® 3ds Max® Design, Autodesk® Navisworks® Manage and Autodesk® Infrastructure Modeler software. Autodesk® Vault Collaboration AEC software, and the Autodesk® 360 cloud computing platform will be used throughout the process for collaboration, analysis, and more.
A sessão irá apresentar um modelo de processo projetual, partindo de massas na Vasari, com resultados de irradiação e túnel de vento, levando essa massa para o Autodesk Revit e produzindo os projetos técnicos, com opções de posicionamento no Design Option e utilizando o Sharing coordinates, assim utlizamos o mesmo projeto em posições diferentes dentro do Autodesk Revit. Após esse processo utilizando o Autodesk 3ds Max Design retiramos a imagem final de apresentação, todo o processo utilizando o mesmo arquivo.