Would you like to learn more about how to incorporate Autodesk® digital fabrication products and services into your day-to-day workflow? If so, this class is for you. You will get an overview of the Autodesk® 123D® family of products and will learn more about using additive and subtractive digital fabrication methods to realize your vision. We will share more about what’s new, give you some tips and tricks to maximize your 3D design to physical object experience, and answer questions you have about how 123D outputs to laser cutters, computer numeric control (CNC) machines, or 3D printers.
Anyone who is interested in making things and learning more about Autodesk personal design and fabrication products and services
Guillermo has a degree in Architecture from Facultad de Arquitectura in Uruguay. He worked as a design professor at state and private schools of architecture, and also became a consultant for architectural firms, specializing in 3D modeling, rendering and animations.
He was hired by Autodesk Argentina in 2006, moving to Buenos Aires, and becoming Application Engineer. His job involved demoing, implementing and training on most of the disciplines covered by Autodesk, with particular focus in Building Information Modeling and Design Visualization.
In 2008 Guillermo became Product Manager for AutoCAD. As such, he played a lead role in mesh and surface modeling with AutoCAD 2010 and 2011, as well as other features.
In 2010 he moved into SWSS as a PM for User Workflows and Interoperability. His team delivered Suite Workflows (one suite workflows between AutoCAD/Revit/Inventor into 3ds Max/Showcase.
He's currently Product Line Manager for 123D in the Consumer Products team.
This class will focus on how students age 10 to 20 are taught to use Autodesk® digital design technologies to design and make creative products and working prototypes that address a variety of needs. We will demonstrate methods for a creative design process and explain how metacognitive thinking skills have been applied in the classroom. We will also discuss our methods and the results of action research carried out on a range of mixed-ability students across the age range.
This class will cover the several methods for capturing real-world objects—from the very small to the very large—using laser scanning, photogrammetry, and a few other methods. The technology for capturing and printing the 3D geometry and textures from an existing object often sounds more like science fiction than reality. However, it is real, and I will show you in easy bite-sized pieces how you can do it so you can leave the class with a good understanding and are ready to replicate an object the Star Trek way.
The impulse to design is universal, but the tools for changing our world have been limited. Recent technology trends are changing how professionals design and how non-professionals will participate in the design process. This class explores the technology trends that are revolutionizing the design process—from reality capture to infinite computing to software-defined manufacturing. We will explore the post-industrial revolution of Rip-Mod-Fab from nano-scale manufacturing and genetic buildings to terraformed landscapes. These technologies offer new opportunities to tackle our toughest challenges and democratize design. With examples from Autodesk and others, we will explore how new design technology will change the way we can imagine, design, and create a better world. This class touches on cloud computing, innovation, reality capture, trends, and design leadership.