Back by popular demand—this timeless class will guide you through the essentials of creating a stunning image. Nowadays it’s not enough to just know how to create a rendering; to sell your image it’s important to know the vital rules and principles of photography. This class will break down the principles of well-known architectural photographs and renderings and translate them to creating renderings using 3ds Max software. This class will also highlight photographic elements and demonstrate how to apply them to 3D renderings. So, whether you want to create better renderings or learn more about photography, this class is for you. This session features 3ds Max. AIA Approved
Ramy Hanna is an owner and 3D artist at Tiltpixel. He has been in the architectural visualization industry for more than a decade creating architectural renderings and animations. He is familiar with various 3D software systems and a variety of rendering engines. He also dabbles in architectural photography, and has had the privilege of winning several design awards, including SIGGRAPH, and American Institute of Architects Design awards. Hanna has also spoken at many speaking engagements, and is a member of the Autodesk University Advisory Council. He has been an online instructor for The Gnomon Workshop and Blackspectacles.com. Since 2009, he has been on the 3ds Max Beta Team providing input into the design of 3ds Max software. In 2006, one of his animated shorts played in AMC Theatres nationwide.
Technology changes dramatically every year, resulting in significant improvements for users of AutoCAD, Revit, Inventor, 3ds Max, Maya, Showcase, Civil 3D, Autodesk Simulation and more, but only if you know what to choose and why. Learn important tips and tricks on latest processor selection, graphics card selection, memory, disks drives, and monitors for both the mobile and desktop workstations. We will also cover set ups for Virtual Reality and Artificial Reality. This class will help you understand the most recent technology changes, and how to make your configuration choices to get the best performance for what you are willing to spend. We will cover performance data as well as tips for proper set up. We highlight new features and technologies in the market that provide advantages to users. This course is geared for a beginner to intermediate level, and you just might see technologies you didn’t know existed. Keep your design process competitive as technology change is significant. This session features Revit and 3ds Max.
This class will explore the world of augmented reality (AR). AR can create an interactive experience for all stakeholders to work together by looking at the model from different perspectives. Most importantly, you can use this tool to engage and excite your internal and external clients. We will examine how to apply AR to different phases of construction, from inception to completion. We will demonstrate an easy workflow to quickly create an AR model using 3 primary tools: Revit software, 3ds Max software, and Inglobe Technologies. The AR experience will enable project teams to collaborate and communicate more effectively. This session features Revit and 3ds Max. AIA Approved
This roundtable will focus on different available virtual-reality (VR) hardware options, with the purpose of implementing VR into architecture, engineering, and construction (AEC) workflows. We will have an in-depth discussion both about the tethered VR options like the Oculus Rift and HTC Vive, as well as about more-affordable mobile options like the Samsung Gear VR, Google Cardboard, and others. Every VR platform has strengths and weaknesses. We will discuss which VR platforms perform best paired with specific workflows for optimal end results. We will discuss everything from setting up and optimizing the VR hardware and available accessories to desktop/laptop/mobile requirements and hardware specifications needed to ensure an optimal AEC-VR experience. We will showcase different ways we use VR in the AEC industry, paired with appropriate hardware. VR can realize major savings in various VR workflows that include 360 renderings, VR walk-throughs, existing conditions exploration, virtual mockups, and many others. This session features Revit, 3ds Max, and Autodesk Stingray.<br/><br/>
Working with today's Building Information Modeling (BIM) and high-end visualization tools presents a special challenge for your IT infrastructure. Wrestling with the computational demands of the Revit-software BIM platform (as well as related applications such as 3ds Max software, Showcase software, Navisworks Manage software, Lumion software, Rhino software, and others) is a challenge. One needs the proper knowledge to make sound investments in workstation hardware. Get inside the mind of a certified hardware geek as he explains in plain English the variables to consider when purchasing hardware to support the demands of BIM, and he also explains the latest advancements in workstation processor and memory architectures, storage, and graphics. This year we will pay special focus on the latest advancements in graphics systems to understand how they meet the demands of high-end visualization, animation, and real-time rendering. Along the way, we’ll look at specific hardware configurations to meet your specific budget. This session features Revit and 3ds Max. AIA Approved
Virtual Reality and Artificial Reality are revolutionizing the development process. Learn how major VR/AR innovation platforms currently available from Autodesk, WorldViz, Nvidia and Lenovo can help you solve major design/development problems and bring real value to your business. Architecture Engineering & Construction, Manufacturing, and Automotive are just some of the industries experiencing the most exciting shift in the design process in over a decade. Listen to our experts from all 4 companies talk about Autodesk applications and implementations, AR/VR solutions from WorldViz, visualization technology from Nvidia, and hardware innovation from Lenovo in an engaging question and answer session. Excellent opportunity to learn more about this rapidly changing technology and what you need to do to stay competitive.
Roadway designs are complex, detailed, and huge, geographically speaking. This course will show methods for managing large-scale roadway projects in 3ds Max software with a focus on keeping file sizes as small as possible. We’ll show tips to help organize, build, and render animations that span many square miles without the need of a fleet of supercomputers. This session features 3ds Max. AIA Approved
This class will discuss using the 3ds Max software development kit (SDK) for automating common tasks within 3ds Max software. We will spend time discussing the .NET API and the Python environments, and we’ll compare them both. The Python SDK is using a newer API called MaxPlus, but it is not fully exposing the C++ API. While .NET API is exposing most of the C++ API, it can sometimes be more difficult to work with. We will compare them and show techniques for automating common tasks, and creating user interfaces to control your tools. This session features 3ds Max. AIA Approved
This class is intended for architectural visualizers and visual-effects artists alike. It aims to demonstrate Factory Fifteen’s unique position between these 2 industries by showcasing 2 projects—a proof-of-concept science-fiction drama, and a film showcasing a stadium for the 2022 FIFA World Cup. Attendees will learn how Factory Fifteen’s work in film has cross-pollinated the firm’s work with architects, creating new digital workflows and sensibilities toward “selling architecture.” As well as providing an overview, the speaker will go in detail into the filming and 3D post-production (using 3ds Max software and V-Ray) of one hero shot from each project, as well as illustrating planning and execution at every stage. The first shot involves the design, build, and animation of a mechanical robot and its integration into film footage. Shot 2 involves an elaborate time-lapse sequence over 8 years within a World Cup stadium, from tournament mode to legacy mode, dramatically replacing footage with an evolving digital sequence that leads us to the year 2030. This session features 3ds Max.
Lighting is often viewed as one of the most complex topics in 3D rendering. Lights are technically simple to use, but without the theory behind, one might feel lost. In this class, attendees will learn basic techniques that will help them achieve well-balanced and photorealistic-looking renders. Attendees will receive point-to-point guidance that will help with the lighting process of any scene. Building on last year’s presentation, the speaker will provide a quick summary of the previously explored topics, including the concept of light hierarchy. Furthermore, attendees will learn how to balance the exposure of a scene that has both interior and exterior lighting. To help understand common lighting mistakes, the class will analyze a couple of badly lit scenes, find errors, and learn how to fix them. At the end of the class, attendees should be able to improve their lighting skills by applying these basic concepts, and achieve photorealistic renderings. This session features 3ds Max.
This lecture will be an entertaining and exhaustive behind-the-scenes look at the way DBOX created an entire marketing campaign for the tallest residential tower in the western hemisphere. Starting with the naming of 432 Park Avenue, we will look at how a brand position grows to inform every aspect of a creative process. We will examine branding, visualization, film, interactive, casting, advertising, film direction, architectural photography, fashion photography, aerial photography, and music composition. The lecture will touch on the process of every step, examining how conceptual sketches evolve into successful final-marketing weapons. While the lecture will visit almost every creative discipline at DBOX, we will reserve considerable detail for the visualization, concept, and film work of 432 Park Avenue. This session features 3ds Max. AIA Approved
The class will go through the different steps of developments of a virtual-reality (VR) experience applied to the field of architecture and real estate. The class will discuss planning, scripting, storyboarding, prototyping, shooting for VR content, shooting aerial content for VR, producing 3D computer-generated content, and tracking live-action spherical content for VR. We’ll also discuss visual effects, compositing, and post-production for VR content. We’ll cover the planning and implementation of the experience—the distribution of the experience. This session features 3ds Max and Autodesk Stingray. AIA Approved
Movies do it. Many popular television shows, like “Game of Thrones,” are basing most of their effects on it. Commercials love the opportunities. But what about architecture? Can it help clients to better understand their sites, their designs, the directions, and their companies’ impacts on the communities? This class will demonstrate the advantages of using the techniques of integrating computer graphics into a live plate. We’ll examine the process and the possible pitfalls, especially when it comes to using it with aerial footage. This session features 3ds Max, Maya, and Revit. AIA Approved
AU Las Vegas
General Architecture. Engineering and Construction