Augmented reality—or supplementing real-life experiences with computer-generated images (think Google Glasses)—is a rapidly evolving market. A recent study released by CCS Insight predicts that the augmented-reality hardware market alone will reach $4 billion by 2018. As design studios consider how they can become more inventive and effective in the future, augmented reality is definitely playing a role as they consider how to blur the lines between physical and digital prototypes. In this class Brian Pene, director of emerging technology at the office of the CTO at Autodesk, Inc., shares insights into the trends and new technology that his team is researching and involved with. Specifically, Brian will talk about the new types of both input and display interfaces that have recently become available, as well as the possibilities with interactive real-time 3D experiences. He’ll also talk about how you can apply this technology to design problems of particular concern to automotive design, such as the improvement of perceived quality.
Brian Pene is director of emerging technology for the office of the CTO and has been with Autodesk, Inc., for more than 14 years, working in a variety of roles from senior product designer, customer solutions expert, and technology evangelist. His current role explores the intersection of emerging technologies and market trends to provide Autodesk with potential directions for innovative Design, Business, and Technology Solutions. Brian has more than 15 years of professional design and software engineering experience with research and projects, including applications in augmented and mixed reality, real-time 3D visualization and simulation, virtual worlds, games-based learning tools, algorithmic design, and data visualization. For all his job responsibilities at Autodesk, Brian believes that technology is just a tool—something that helps us get to where we need to go quickly and with more options to make better-informed decisions.
Learn how shotgun is a social design tool for the studio. How do we design for the future with tools of the future? <br/><br/>Join us to get a glimpse of our latest technical preview and learn about how Autodesk envisions Shotgun in the Design Studio.
This class will provide an overview of BIM implementation on one of the world's largest projects, the Panama Canal Third Set of Locks project which includes two massive lock facilities - one on the Atlantic side and another on the Pacific - each with three chambers and complex mechanical and electrical systems for locking Neo-Panamax vessels.BIM technology was used to manage the design and construction of this complex project.What if we started the Panama Canal Expansion today, with the dramatic advances in BIM that have occurred in only the last few years? With InfraWorks - which was not available during the planning phase - we can propose site design and road layout with GIS information. With Revit Parts - which was not available during the design phase - we can slice a model easily with sketch lines to produce the lift models for the concrete pouring sequence.With BIM 360 cloud services - also newly available - we can work better across regions and continents for design collaboration.Integrating these BIM tools with Augmented Reality and Virtual Reality technologies, we can now better visualize our design during the construction process. This presentation will present a "what if" scenario, to study how the design of this mega-project would proceed today, and to propose a new design template for the future.
Take your first steps into the world of machine learning. Learn how a neural network can be used to dramatically speed up the removal of noise in ray traced images. In this lab you will learn about noise in rendered images, use a network trained to denoise sample images, and iterate and modify parameters improving the quality of the denoiser. By the end of the lab, you will have the tools and the knowledge to build your own AI accelerated denoiser.
Virtual reality (VR) is a game changer for collaborative design review. VR technology is now at a quality level that gives designers confidence to make design decisions virtually. Designers and engineers can explore virtual models and design variations at full scale before physical models get built. Multiple users can collaborate across multiple remote locations. This talk will cover innovative immersive VR technology with VRED software and Forge Platform. Hear firsthand from Faraday Future about how they are capitalizing on VR to solve design review challenges and bring cars to market faster at lower cost. The future of automotive design visualization is here. This session features VRED and Forge.
VRED Server is a powerful solution that harnesses the power of VRED rendering technology and offers the possibility to enable customers to drive various custom applications with this unmatched technology, such as point-of-sale tools, configurators, visual collaboration, and so on. Learn more about this exciting solution in this class taught by Marek Trawny, the product manager of VRED.
This course will provide an overview of VRED Professional software’s API, with a focus on how to create custom user interfaces. Topics will include the various VRED software products and the level of API support for each; an introduction to Python scripting programming; instructions on how to use the VRED Professional software’s API; and instructions on how to integrate your Python code into VRED Professional software. We will also cover what's new in the VRED Professional 2016 software’s API; an introduction to PySide software; an example of VRED Professional software custom user interfaces using PySide; and how to control VRED Professional software from a web browser, as well as other topics.
One of the main development efforts regarding Autodesk CFD software has been to reduce time that users spend on the tasks of altering geometry and meshing. There have been several new major features and tools added to the product as part of this focus. The aim of this class is to inform and teach about how to gain productivity and greatly reduce your model-preparation time using these new tools. This class will include instructional demonstrations on how to use the new Surface Wrap tools, Model Assessment Toolkit, and SimStudio Tools for Autodesk CFD software. We will show a live demonstration of these tools in action. There will also be some demonstration of further enhancements for geometry and meshing available in the Autodesk CFD 2017 Beta software scheduled to be available at the time of Autodesk University 2015.
Do you know VRED software? It is primarily used by the automotive industry for 3D visualization, virtual prototyping, and CGI (computer-generated imagery) production. But can this tool be used with Autodesk, Inc.’s, Media & Entertainment packages or be integrated into your current CGI pipeline? In this lesson, Lukas Faeth, product manager for VRED, will show you how to combine both worlds to create the most compelling imagery through virtual photography.
With Autodesk, Inc., solutions, designers and engineers can use virtual models to explore, review, and fine-tune design variations. This talk will cover advanced visualization and design review workflows, including immersive virtual reality design review using head-mounted displays and tracking technologies with VRED Professional software; large-screen powerwall review using high-performance VRED ray-tracing clusters; and collaborative web/mobile design review solutions based on VRED Server.
Realistic light simulation is increasingly becoming more important to the design process, whether it’s used to support the design of a car’s head and tail lamp clusters, or to assess how lights can be distributed around the interior of a railway carriage to support brand identity, or to light a room in a building. This class with shed light onto these topics, describing how you can use the various features of VRED software to achieve different lighting effects. Among other topics, attendees will learn how to differentiate between the various ray trace modes and how to use light simulation data, and they will discover the importance of the realistic modeling of materials to the overall scene visualization. In this class we will work through a car lamp example with various significant design and engineering characteristics like LEDs, light guide elements, and multicomponent cover glass.
Learn about total appearance capture technology—the future of rendering of physical materials such as automotive effect paints, textured materials, and other unique surfaces. We will provide an overview of measurement, communication, and visualization of material surface appearance and compatibility with VRED 2016 software. Discover how new technology enables measurement and communication of all visual characteristics of material appearance accurately and immediately via unmatched photorealistic rendering. Learn about what characteristics make up appearance and the use of reflectance functions that describe the ways in which light interacts with the surface of a material. Designers, 3D artists, material specifiers, and marketers may now visualize their designs with unmatched realism, using digital information measured from real materials. Learn how this process can shorten product lifecycles and accelerate delivery of new designs.
This lecture will cover the current visualization process in the automotive sector and the integration into the product development process. On this basis, a great future scenario shows and explains the benefits of high-quality visualization to the department’s development, production, and sales.