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Koshi Hamedi

CV6304: Converting CAD assets to lightweight beautiful Real-time 3D

(Duration 23:55)

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Key Learning

Key Learning

  • Best practice for preparing CAD assemblies for real-time rendering
  • How to use material optimization in order to manage draw-calls on mobile platforms
  • How to optimize using mesh reduction and proxy reduction in a hierarchy to view huge assets in real-time
  • How to tesselate for interactive real time rendering

Description

Description

More and more devices and environments are capable of showing advanced 3D models providing enormous opportunities for interactive 3D. Unfortunately data built for manufacturing is often way too detailed and filled with irrelevant details making the models too big for streaming and too heavy to render with high performance. In this session we will cover how Simplygon can bridge the gap between CAD data and interactive experiences.

Target Audience

Target Audience

Anyone interested in bringing life to their CAD assets in an easy-to-use pipeline using world leading video game middleware

Speakers

Speakers

Koshi Hamedi

As Product Evangelist I am responsible for building a critical mass of support for our world leading technology (Simplygon). Simplygon is used by industry-leading game developers to shorten production time, reduce development cost and improve general 3D-asset workflow. And together with our great team and customers we seek to establish our proprietary technologies as de facto standards.

Tags

Published

  • 2014
  • CV6304
  • AU Las Vegas

Software

  • AutoCAD, 123D products

Industry

  • Civil Engineering and Natural Resources

Topics

  • Civil Infrastructure Design