Asset 12 Asset 10 Asset 11 autodesk_icon_font_1_18_17_start_over-01

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Key Learning

Key Learning

  • Understand what class A modeling is
  • Understand the aesthetic and functional requirements of class A
  • Understand how Alias software can effectively tie Class-A modeling to earlier design modeling
  • Know tips and tricks of using Alias for class A that can improve your productivity

Description

Description

Autodesk Alias is used by leading global automotive brands for design and class A modeling. Alias's class A modeling tools in particular have been heavily invested in over the past several years. Autodesk is in the process of creating new learning material for class A that takes advantage of these new tools. In this class, class A expert Barry Kimball will introduce this new learning material.

Target Audience

Target Audience

class A modelers, designers, digital sculptors

Speakers

Speakers

Barry Kimball

Here is my past experience in a few short paragraphs. I began working at General Motor's building door inner and body side sheet metal. (A body side panel is the sheet metal structure the door hinges mount on) That experience allowed me to work with exterior surface data from GM's Styling group and eventually work in the Cadillac styling department. During that time I also realized the technical complexities of exterior and interior surface development. I had the opportunity to learn many software tools for analyzing and creating surface models. Over that time I became aware that I had a passion for developing software tools that aided in class-A surface development. I moved from GM to Alias|wavefront. My time at Alias sent me to Italy, German, England, and all over North America. Some trips would be for sales or training and others for benchmarking against competitive products. From Alias, I moved to Ford Motor Co. and developed training materials and mentored AutoStudio users in the creation of production and conceptual surface models. The last 18 months at Ford I spent working on the Ford GT production car in the Living Legends studio. From Ford I moved to Nissan Design America as a digital designer developing concept cars (Nissan Azeal) and many production vehicles. I then spent a short time working for Pratt & Miller Engineering building race cars, motorcycles, and military vehicles. Currently I am technical consultant for Autodesk Inc. in the Detroit area working with OEMs and many suppliers to implement Autodesk Solutions. During this time I have made a few discoveries. I have found that the basis for surface construction is not documented somewhere in a book or with an organization like the S.A.E. Many people would even insist that there are no fundamental rules, build what looks good. Contrary to that belief I would say that a community of users has established a set of criteria that defines acceptable surface data from a technical and aesthetic standpoint. This is not a list of tolerances, specific levels of continuity, degree of a surface, or even if the surface is NURBS or Bezier. Highly qualified surface modelers would identify proper surface construction based on a very short investigation of a 3D model, no matter what software was used to create the data.

Related Classes

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Tags

Published

  • 2014
  • ID7262-P
  • AU Las Vegas

Software

  • Alias

Industry

  • Manufacturing and Product Design

Topics

  • Industrial Design & Styling