Get a behind-the-scenes look at the visual effects for a major motion picture
Oregon-based LAIKA is a renowned animation studio that has inspired audiences with an unprecedented visual artistry. Animators breathe life into meticulously hand-crafted puppets on handmade sets. Visual effects artists seamlessly enhance performances with cutting-edge technologies. This unparalleled fusion of stop-motion and computer graphics has garnered the studio two Oscar nominations and worldwide acclaim. In this session, Mark Shapiro will discuss the upcoming feature The Boxtrolls, using rarely seen images and timelapses. Production puppets will be on display.
Anyone interested in learning about the creation of visual effects for heavy film.
MARK SHAPIRO's diverse marketing and communications career has taken him across the United States, working in brand development, advertising, public relations, film production and writing for companies including Nike, Town & Country Magazine and Upper Deck. LAIKA is an animation studio that produces award-winning feature films. Travis Knight serves as President and CEO of the Oregon-based company, which is owned by Nike co-founder and Chairman Philip H. Knight. LAIKA has produced two Oscar-nominated stop-motion films: ParaNorman (2012) and Coraline (2009) as well as the CG short Moongirl (2005). LAIKA's next animated feature, The Boxtrolls, will premiere in theaters on September 26, 2014. For more information: www.laika.com.
Back by popular demand—and intended for emerging users of 3ds Max software and Maya software—this session will explore the world of image-based lighting for rendering images using high dynamic range (HDR) maps and the mental ray, NVIDIA iray, and V-Ray rendering engines. We'll begin with the process of capturing the existing real-world environment lighting. From there we'll see the steps involved in creating HDR panoramic image maps that are used within 3ds Max software and Maya software for photorealistic scene lighting. Finally, we'll employ camera techniques to create very real images, and we'll combine computer graphics and real photographs for completely believable and realistic final imagery.
Virtual reality (VR) has been brought to the forefront recently with Oculus VR's Oculus Rift. In this class we will discuss how the emerging technologies around head-mounted displays have reignited VR for those of us in visualization, media, and marketing. We will showcase tips and techniques to use in VR projects, and we'll discuss how this technology can raise the bar in your own projects. We will base the class around profile projects, including the VR Red Bull Air Race experience and stand. This experience started with highly accurate LiDAR (light detection and ranging) scans of the racecourse. Following that, 3ds Max software was used to texturize the models, and then Unreal Engine 4 was used for creation. A physical stand was also designed and engineered by taking 3ds Max software plans back through AutoCAD software and straight to manufacture. The project was also released on mobile platforms, including the new 3D-printed Altergaze mobile-phone VR accessory. We will discuss this device and what it means for rapid prototyping and the open hardware revolution.
Animation can be a time-consuming venture that can slow down the production pipeline. You can use a host of procedural animation tools to speed the process and produce flexible and editable animation sequences. This class will help attendees to expand their knowledge of 3ds Max software's animation toolset and procedural animation methods.