Animation can be a time-consuming venture that can slow down the production pipeline. You can use a host of procedural animation tools to speed the process and produce flexible and editable animation sequences. This class will help attendees to expand their knowledge of 3ds Max software's animation toolset and procedural animation methods.
3ds Max/ 3ds Max Design animators needing fast and simple solution to every day animation challenges.
For almost 2 decades, the international 3D animation industry has recognized Paul Neale. His extensive involvement as both the senior director of Research and Development and art director of 3D for PEN Productions Inc. has encompassed areas in TV series, feature films, special effects, and high-profile games. Paul specializes in character rigging and modeling, as well as in writing plug-ins and scripted tools for system, software, and production needs. You can see the work of Paul and PEN Productions worldwide in feature films, TV series, AAA game titles, and broadcast television. At PEN Productions, Paul excels as a MAXScript scripting language tools developer, technical director, and rigging specialist for clients worldwide. He has also provided 3ds Max software training to the effects staff at The Walt Disney Company, Canada, where he worked for almost 2 years. Paul is well known for his support of the 3ds Max community through teaching, public speaking, and production.
Oregon-based LAIKA is a renowned animation studio that has inspired audiences with an unprecedented visual artistry. Animators breathe life into meticulously hand-crafted puppets on handmade sets. Visual effects artists seamlessly enhance performances with cutting-edge technologies. This unparalleled fusion of stop-motion and computer graphics has garnered the studio two Oscar nominations and worldwide acclaim. In this session, Mark Shapiro will discuss the upcoming feature The Boxtrolls, using rarely seen images and timelapses. Production puppets will be on display.
Back by popular demand—and intended for emerging users of 3ds Max software and Maya software—this session will explore the world of image-based lighting for rendering images using high dynamic range (HDR) maps and the mental ray, NVIDIA iray, and V-Ray rendering engines. We'll begin with the process of capturing the existing real-world environment lighting. From there we'll see the steps involved in creating HDR panoramic image maps that are used within 3ds Max software and Maya software for photorealistic scene lighting. Finally, we'll employ camera techniques to create very real images, and we'll combine computer graphics and real photographs for completely believable and realistic final imagery.
Virtual reality (VR) has been brought to the forefront recently with Oculus VR's Oculus Rift. In this class we will discuss how the emerging technologies around head-mounted displays have reignited VR for those of us in visualization, media, and marketing. We will showcase tips and techniques to use in VR projects, and we'll discuss how this technology can raise the bar in your own projects. We will base the class around profile projects, including the VR Red Bull Air Race experience and stand. This experience started with highly accurate LiDAR (light detection and ranging) scans of the racecourse. Following that, 3ds Max software was used to texturize the models, and then Unreal Engine 4 was used for creation. A physical stand was also designed and engineered by taking 3ds Max software plans back through AutoCAD software and straight to manufacture. The project was also released on mobile platforms, including the new 3D-printed Altergaze mobile-phone VR accessory. We will discuss this device and what it means for rapid prototyping and the open hardware revolution.